AI Insights · Timothy · April 2022
Top 5 Business Games in Oceania Q1 2022: Performance Insights
Discover the performance of the top 5 business games on a unified platform in Oceania during Q1 2022, with insights into downloads, revenue, and active users trends.
The first quarter of 2022 has seen notable performances from the top 5 business games in Oceania on a unified platform. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Office Fever by Rollic Games, released in January 2022, showed a varied trend in weekly downloads, peaking at 26K in mid-February before declining to around 11K by the end of March. The app’s weekly revenue started climbing in mid-March, reaching approximately $1.5K by the last week. In terms of active users, the numbers peaked at 35K in mid-February and then saw a gradual decrease to 24K by the end of March.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd had a consistent performance in weekly revenue, starting the quarter at around $34K and ending at approximately $15K. Weekly downloads fluctuated, starting at 13K, dipping to 5.9K, and finally rising to 9.5K by the last week of March. Active users showed a declining trend, beginning at 23K and ending at around 19K.
The Office: Somehow We Manage by Eastside Games saw a peak in weekly revenue of $6.5K in early February, which then declined to about $2.7K by the end of March. Downloads also dropped significantly from 8.8K at the start of February to just over 1K by the end of March. Active users decreased from a high of 12K in January to around 4K at the end of the quarter.
Bid Wars 2 – Pawn Shop Tycoon by By Aliens L.L.C - F.Z experienced steady weekly revenue, starting at $4.4K and ending at approximately $3.6K. Downloads saw a notable increase towards the end of the quarter, peaking at 4.8K. Active users showed a fluctuating pattern, starting at 17K, dipping to 8.1K, and then rising back to 13.7K by the end of March.
Boss Life 3D: Office Adventure by ALICTUS YAZILIM A.S. did not generate any revenue during the quarter. However, weekly downloads saw a peak of 5.7K in mid-January and then declined to about 1.9K by the end of March. Active users also showed a downward trend, starting at 21K and ending at around 14K.
These insights are based on data from Sensor Tower, where more details and further analytics can be explored.